JoeOkami
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01

I kept rewriting the deck. The problem was somewhere else.

I pushed AI tools at my design team twice, eighteen months apart. Both talks landed fine. Nobody worked any differently on the Monday after either one.

The 30-second version

The problem
I was asked to bring AI tools into a design team. I ran two talks, eighteen months apart. Both went down well, and nobody changed how they worked.
What we did
Looking back, I only ever did the first step: letting people know the tools exist. I never picked who it was for, what it should fix, or what would count as success.
Result
No budget, so I still pay for the account myself. Now I start by timing one step people complain about, change it, and take that number to the conversation.

My part

  • Working out what the tools could actually do
  • Trying everything, keeping four
  • Two sessions — both of them step one

Platforms

  • Figma
  • Framer
  • Uizard
  • Galileo AI
  • ChatGPT
  • Adobe Generative Fill

Team

  • A design team of five to ten

Client & timeline

  • D-Link — internal
  • 2023.07 · 2024.12
The title slide of the December 2024 deck: a dark green-to-yellow gradient with the Chinese title "AI's impact on UI/UX" and the author's name, Joe Chen.

What happened

Two talks about AI, and nobody changed how they worked

In July 2023 and December 2024 I ran an AI tools session for a design team of five to ten. The first time I demoed Photoshop's Generative Fill with nine before-and-afters. The second time I talked about how I read the whole situation, over 36 slides. Both went down well. Afterwards, nobody worked any differently.

2
talks, 18 months apart
36
slides the second time
The July 2023 demo script: nine prompts written out in advance.
July 2023: every prompt for the live demo written out in advance.
A Generative Fill before-and-after: the same portrait with the background changed.

What I missed

Getting a tool used takes four steps

A talk only moves people through the first one. I did the first step twice and never thought about the other three.

  1. 1

    Hearing that it exists.

  2. 2

    Opening it once.

  3. 3

    Getting a bad first result and trying again anyway.

  4. 4

    Putting it into how you actually work.

Three blanks

No person, no problem, no number

These should have been settled before I started. Because they weren't, when the free tiers ran out and I asked the company to pay for a seat, I had nothing to argue with. It wasn't approved, and I've paid for that account myself ever since.

  1. 1

    Who it's for. I presented to everyone, but a fast senior designer saves almost nothing while someone new to a task can save a day. I should have picked the two or three people with the biggest gap who wanted to try.

  2. 2

    What it's for. I was handed "adopt AI", which is an answer, not a question. The real problem was right there: buying stock images meant a licensing sign-off and a wait.

  3. 3

    What counts as working. I never said, so nobody could tell whether it worked, including me.

What I got right

I read the technology right

Everyone was asking whether AI would replace designers. I asked something smaller: design has five layers, so which ones has AI reached? At the end of 2024 my answer was the top two: a sentence becomes a screen, colours, layout, layer names, sketches turned into UI. Below that it fell apart. Two years on, I'd draw the line in about the same place.

But that's reading technology, not making a product decision. It says what the tool can do, not whose week gets shorter or how you'd know it helped.

How I drew the line at the end of 2024:

AI can do it

  • Surface
  • Skeleton

Screens from a sentence, colours, layout, sketches turned into UI

Still needs a person

  • Structure
  • Scope
  • Strategy

How features add up to a product, and balancing what the business and users want

What I'd do now

Start with a number, end with the talk

This is now the first thing I check when anyone, me included, says we should bring in a new tool.

  1. 1

    Pick the step people complain about most that you can actually time.

  2. 2

    Measure how long it takes now.

  3. 3

    Change only that step, and work out the difference.

  4. 4

    Take that number to the budget conversation.

  5. 5

    Hold the talk last. A talk is for people who already want it; it doesn't create them.

Looking for a product designer or product manager?

I’m open to product design and product management roles, in-house or remote. Happy to walk through any of these cases in detail.